Research Program: Human-Machine Interaction
Trust in Human Autonomy Teaming.
AI enabled assistive technologies such as self driving cars, and autonomous drones are increasingly becoming more prevalent in society. My project looks at factors involved in human's trust in such systems while performing particular tasks. Transparency, explainability, and persuasion are major focal points for this project.
- Bachelor of Science; Information and Computing Systems (Macquarie University)
- Graduate Certificate in Management (Academy of Interactive Entertainment)
Cabanag, M., Richards, D., & Hitchens, M. (2012). A novel agent based control scheme for RTS games. In D. Cermak-Sassenrath (Ed.), Playing the system: proceedings of the 8th Australasian Conference on Interactive Entertainment, 21-22 July 2012 Auckland University of Technology, Auckland, New Zealand (pp. 1-9). New York, NY: Association for Computing Machinery (ACM). https://doi.org/10.1145/2336727.2336734
Matt Cabanag. 2014. Protocol E: An Implementation of a Novel, Agent Based, Control Scheme for Real Time Strategy Games. In Proceedings of the 2014 Conference on Interactive Entertainment (IE2014), Karen Blackmore, Keith Nesbitt, and Shamus P. Smith (Eds.). ACM, New York, NY, USA, Article 37, 1 pages. DOI: https://doi.org/10.1145/2677758.2677795